Our high resolution images are then printed using the latest printing technology and materials, leaving you with a high quality finish that wont fade, peel or scratch off. All cases have been personally designed in our office to assure a sharp image. Gotta have my Skype.All our cases are made to order so theyre fresh off the press.
That option alone is a big reason I have stuck with Turtle Beach.
And with the lousy chat quality of the PS4, I just pair the bluetooth of my PX4 to my laptop so I can chat with my friends over Skype while still receiving game audio. The game audio is still rich and full, just like I like it, with option to boost bass, treble or both. The VSS doesn’t make everything sound hollow and distant like some other headsets do.
Have you tried the PX4? For gaming and chat, they’re excellent.
I have one of their audiophile pair for use on my PC, but the one headset I did try of theirs, (the U 320) for PS3 was probably the most poorly designed headset I’d ever used, so the audio quality was completely irrelevant for me. A little pinhole on the back of an earcup is never going to work well as a microphone. The chat mic is also the worst I’ve ever used. The game/chat teeter-totter volume rocker is a MAJOR flaw of the headset, which I suspect may be intentional so they can release an improved, Platinum headset in a year or so. The Gold wireless headset has such a hollow, tinny sound that I could only begin to enjoy them in stereo mode.
These modes will be available at launch and accessible both in-game for Gold and via the Headset Companion App.įor more information on how to download custom audio modes for the PlayStation Headsets, check here. InFAMOUS Second Son features custom audio modes for both the PlayStation Gold and PULSE Elite wireless headsets. Hope everyone enjoys the sonic magic of Second Son starting this Friday! Going even further, our team also worked closely with the PlayStation hardware team to develop a custom audio mix for the new PlayStation Gold Wireless Stereo Headsets which provides an outstanding example of how the audio mode enhances the sound experience.
The game sounds great no matter what listening environment you may have: home theater, TV speakers, headphones, and so on. We mixed the game at Sony’s Bridgepointe Studio, which was a wonderful experience. is in control of a district.Īnother concern for us was the final mix. Since our game takes place in Seattle, what better way to capture the bustling city than running around with microphones, capturing the subtle nuances from birds, sirens, and car alarms, to rain and traffic? We took things to extreme measures with our ambient design, setting up unique audio events based on the neighborhood, the time of day, and whether or not Delsin or the D.U.P. For neon we strapped a contact mic on our Sly Cooper neon sign and also recorded fluorescent tubes, electromagnetic interference, and a very long induction coil.Īnother area we knew needed to come alive was the ambience. With smoke, it was charcoal, air, and extinguishing flames. We created a language for each power set which we used as a palette to craft the design of each set. Obviously the powers were going to be the most important aspect, so we began conceiving ideas before there was even visual concept art. We knew we had to up our game on all sonic fronts because we were launching on PS4, so we started early by identifying the key areas we wanted to focus on. Hey everyone! I’m the audio director at Sucker Punch, and I’m excited to show off some of the fun and painstaking attention to detail we took with the sound design of inFAMOUS Second Son.